Lockdown gaming boom drives Tencent first quarter revenue jump
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HONG KONG (Reuters) - High demand for video games during the coronavirus pandemic lifted first quarter revenue at Chinese gaming and social media giant Tencent Holdings by 26%, beating forecasts.The world's largest gaming firm by revenue said on Wednesday that its profit for booked the three months through March was 28.90 billion yuan ($4 billion), ahead of an analyst average estimate of 23.84 billion yuan(2.73 billion pounds), Refinitiv data showed.Tencent's two flagship games, PlayerUnknown's..