HONG KONG (Reuters) - High demand for video games during COVID-19 lockdowns buoyed Tencent Holdings' first-quarter revenue and profits, with blockbuster games PlayerUnknown's Battlegrounds Mobile and Honor of Kings helping it beat forecasts. The Chinese company's video games business, which generates more than a third of its revenue, saw growth of 31% to 37.30 billion yuan (4.27 billion pounds) as people sought entertainment at home and used online multiplayer games to spend virtual..